Developer Interview – Ideal Binary
In our first in a series of interviews with the developers on the front line of the iphone revolution we speak to ideal binary’s Kevin Doolan who recently launched the the 3D gravity game ‘Gravity...
View ArticleDeveloper Interview – Etherfield Studios
This week at AppTrawler we speak to the team at Etherfield Studios who are behind the addictive bouncing ball iphone game ‘Pitz’. The game revolves around a ceremonial rubber ball belonging to the god...
View ArticleDeveloper Interview : True Axis
True Axis’s Jet Car Stunts was described as “a fun, over the top, 3D driving game, with massive jumps, mid-air hoops, floating platforms, spiral roadways, outlandish maneuvers and impossible...
View ArticleDeveloper Interview: Big Pixel Studios
This week we speak to the three strong team at Big Pixel Studios about their first outing on the iPhone in the form of the retro pixel puzzle ‘Piyo Block’. Having created games for Disney and Jetix...
View ArticleDeveloper Interview: Banshee soft
This week we talk to games veteran Ryan Mitchell whose humble beginning started in the education market and then branched out into more and more mainstream games. Ryan now has his sites set firmly on...
View ArticleDeveloper Interview: Debug Design
This week we have been chatting to Ian Garstang at Debug Design Limited which started life as a graphic design company who now make games. They currently have 3 games on the market; The Danger Room,...
View ArticleDeveloper Interview: AppChogie
This week we have been talking to indie developer AppChogie who currently has almost 10 apps on the app store with lots more in production. His latest release ‘Doodle Bomb HD” for the iPad is a...
View ArticleInterview: Gavin Harrison | Game Music and FX
I know that a lot of us struggle when it comes to music and sound effects for our game projects, we’ve put all that effort into the level design, graphics, and game play that we sometimes neglect the...
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